Artificial Intelligence in Games

By alexjc | September 13, 2007

There’s a new site on Game AI called (feed). It features daily articles in a blog-like format, including reviews, editorials, and tutorials, not forgetting regular community discussions on game AI.

Here are some interesting posts made recently.

Machine Learning in Games

Game developers are increasingly keen to try ML techniques, but it does take some know-how and experience.

  • The Secret to Building Game AI that Learns Realistically
  • Alternatives to Online Learning for Actor Behaviors
  • Game AI: Beauty and the Beast

Hierarchical Planning & Behavior Trees

Planners have proven themselves very effective in recent games, and hierarchical planners are the next logical step.

  • Understanding Behavior Trees
  • A Technical Overview of Game::AI++
  • The Motivation Behind Game::AI++

Conference Coverage also has summaries of recent events, very useful for catching up with what went on…

  • AIIDE ‘07 Conference Coverage
  • Pushing the Limits of Game AI Technology
  • Apply AI 2007 Roundtable Report

Be sure to check out the site/blog if you’re interested in game AI!

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Category: review |

2 Responses to “Artificial Intelligence in Games”

  1. sara Says:
    October 11th, 2007 at 10:38 am

    hello mr alexjc
    my major is computer .i see your article and i want to have it.if u send it for me u help me very much

  2. fazel Says:
    July 18th, 2008 at 12:10 pm

    thanks for Publish articles AI
    I want Article In PDF Template
    please Send it for me to
    bye MR