Definition: The Field of Artificial Intelligence

By ai-depot | June 30, 2002

It seems a bit odd to dedicate a site to the field of Artificial Intelligence, without defining its area of influence. The limits of A.I. research strech far in many directions, so here’s an essay that enumerate its branches, approaches and applications, bringing them together with a discussion.

Written by Alex J. Champandard.

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Bot Navigation: Design Philosophy

By ai-depot | June 30, 2002

This article discusses the pitfalls of bot navigation, and describes the human approach to spatial awareness and terrain recognition. Base on this, a modular system is described allowing both reactive and deliberative components to cooperate eleguantly.

Written by Alex J. Champandard.

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Q&A with Thomas Young, PathEngine Creator

By ai-depot | April 28, 2002

We have been fortunate enough to talk to Thomas Young, creator of the PathEngine library. He talks about his background in AI, the development of the technology behind his path-finding library, and looks into middleware solutions for computer games in general.

Written by Alex J. Champandard.

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U.N. Bot - Navigation Experimentation Framework

By ai-depot | April 28, 2002

I’ve just released the first public version of the U.N. Bot, an Utterly Naive agent that spends all its time discovering and patrolling terrains. The Ubiquitous Navigation framework allows you to reconfigure most behaviours from scratch, with more parameters the way!

Written by Alex J. Champandard.

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Q&A with OpenAI Founders

By ai-depot | April 28, 2002

Informal chat with both co-founders of the OpenAI project, known as gleo and thornhalo. They talk about the history and motivations for the project, the status and direction of development, not forgetting plans for the future.

Written by Alex J. Champandard.

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