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Rule-Based Systems and Identification Trees

By ai-depot | November 23, 2002

Rule-Based systems are proven AI methods whose capabilities should not be overlooked. By combining them with identification trees, the rules themselves can be created on the fly from observations and collections of data, applicable to outside fields such as medicine and finance.

Written by James Freeman-Hargis.

Introduction to Rule-Based Systems

Introduction to Rule-Based Systems

Using a set of assertions, which collectively form the ‘working memory’, and a set of rules that specify how to act on the assertion set, a rule-based system can be created. Rule-based systems are fairly simplistic, consisting of little more than a set of if-then statements, but provide the basis for so-called “expert systems” which are widely used in many fields. The concept of an expert system is this: the knowledge of an expert is encoded into the rule set. When exposed to the same data, the expert system AI will perform in a similar manner to the expert.

Rule-based systems are a relatively simple model that can be adapted to any number of problems. As with any AI, a rule-based system has its strengths as well as limitations that must be considered before deciding if it’s the right technique to use for a given problem. Overall, rule-based systems are really only feasible for problems for which any and all knowledge in the problem area can be written in the form of if-then rules and for which this problem area is not large. If there are too many rules, the system can become difficult to maintain and can suffer a performance hit.

To create a rule-based system for a given problem, you must have (or create) the following:

  1. A set of facts to represent the initial working memory. This should be anything relevant to the beginning state of the system.
  2. A set of rules. This should encompass any and all actions that should be taken within the scope of a problem, but nothing irrelevant. The number of rules in the system can affect its performance, so you don’t want any that aren’t needed.
  3. A condition that determines that a solution has been found or that none exists. This is necessary to terminate some rule-based systems that find themselves in infinite loops otherwise.

Theory of Rule-Based Systems

The rule-based system itself uses a simple technique: It starts with a rule-base, which contains all of the appropriate knowledge encoded into If-Then rules, and a working memory, which may or may not initially contain any data, assertions or initially known information. The system examines all the rule conditions (IF) and determines a subset, the conflict set, of the rules whose conditions are satisfied based on the working memory. Of this conflict set, one of those rules is triggered (fired). Which one is chosen is based on a conflict resolution strategy. When the rule is fired, any actions specified in its THEN clause are carried out. These actions can modify the working memory, the rule-base itself, or do just about anything else the system programmer decides to include. This loop of firing rules and performing actions continues until one of two conditions are met: there are no more rules whose conditions are satisfied or a rule is fired whose action specifies the program should terminate.

Which rule is chosen to fire is a function of the conflict resolution strategy. Which strategy is chosen can be determined by the problem or it may be a matter of preference. In any case, it is vital as it controls which of the applicable rules are fired and thus how the entire system behaves. There are several different strategies, but here are a few of the most common:

  • First Applicable: If the rules are in a specified order, firing the first applicable one allows control over the order in which rules fire. This is the simplest strategy and has a potential for a large problem: that of an infinite loop on the same rule. If the working memory remains the same, as does the rule-base, then the conditions of the first rule have not changed and it will fire again and again. To solve this, it is a common practice to suspend a fired rule and prevent it from re-firing until the data in working memory, that satisfied the rule’s conditions, has changed.
  • Random: Though it doesn’t provide the predictability or control of the first-applicable strategy, it does have its advantages. For one thing, its unpredictability is an advantage in some circumstances (such as games for example). A random strategy simply chooses a single random rule to fire from the conflict set. Another possibility for a random strategy is a fuzzy rule-based system in which each of the rules has a probability such that some rules are more likely to fire than others.
  • Most Specific: This strategy is based on the number of conditions of the rules. From the conflict set, the rule with the most conditions is chosen. This is based on the assumption that if it has the most conditions then it has the most relevance to the existing data.
  • Least Recently Used: Each of the rules is accompanied by a time or step stamp, which marks the last time it was used. This maximizes the number of individual rules that are fired at least once. If all rules are needed for the solution of a given problem, this is a perfect strategy.
  • “Best” rule: For this to work, each rule is given a ‘weight,’ which specifies how much it should be considered over the alternatives. The rule with the most preferable outcomes is chosen based on this weight.

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Category: tutorial |

2 Responses to “Rule-Based Systems and Identification Trees”

  1. Ivo Says:
    April 11th, 2008 at 7:12 am

    I see it has been a while since this one has been post, but i wonder if the images are still somewhere on the net?

  2. Ivo Says:
    April 11th, 2008 at 8:52 am

    Got in another article here at the AI-depot..
    http://ai-depot.com/Tutorial/RuleBased-Methods.html

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